/Note: Data Parameters displayed at the bottom of the article are currently unknown. Please fill those parameters with whatever you can figure out. Thank you! =D
App Data, short for Application Data, is the game data for Five Nights at Freddy's 6, better known as Freddy Fazbear's Pizzeria Simulator.
How To Find It?
Click Win+R, then type %appdata%/MMFApplications here, you can find all of the FNaF save files (including FNaF World), open the file "FNAF 6" with any txt file editor (like Notepad++ or VS or VSC). Notepad is highly recommended for opening, though.
Most parameters can be disabled or removed by setting the '=(#)' to 0 or simply deleting the parameter completely.
Data
General Gameplay
[FNAF6]: Game Name, you should never change anything in this line
night=(nightID#): Day of the week
phase=(phaseID#): Phase Number
first=(#): 0= 8-Bit Pizzeria Simulator (played when first opening the game), 1= Mainstream Pizzeria Simulator
n=2: this is used to store whether or not you finished the blueprint mode at the very beginning of the game, removing and/or tampering with this causes the game to reset after a salvage
ach(achievementID#)=(#): Defines if you have gained some achievement, 0= Didn't get the achievement, 1= Did get the achievement
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Catalog/Blueprint Mode
Catalog Data
un(catalogID#)=(#): 0= Catalog locked, 1= Catalog unlocked
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Upgrades
plate health=(#): Current plate and cups Health & Safety bonus, can be upgraded
plate atmos=(#): Current plate and cups Atmosphere bonus, can be upgraded
speaker bonus=(#): Best speaker Atmosphere bonus, can be upgraded
cups=(cupsID#): Cups and Plates level
stage=(stageID#): Stage level
speakers=(speakersID#): Speaker Set level
room08=(floorplanID#): Floorplan size
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Stats
money=(#): Amount of money owned
spent=(#): Amount of money spent
CS=(#): Your current faz-rating
bench=(#): Last faz-rating you received money at (you get $100 every 1000 faz-points)
(gameID#)CS=(#): Defines if you have already received faz points for some item, 0= Still haven't received the points, 1= Have received the points
(animatronicID#)ACS=(#): Defines if you have already received faz points for some animatronic, 0= Still haven't received the points, 1= Have received the points
bonus en=(#): Bonus Entertainment
bonus at=(#): Bonus Atmosphere
bonus he=(#): Bonus Health & Safety
bonus re=(#): Bonus Revenue
bonus li=(#): Bonus Liability
total_en=(#): Total Entertainment
total_li=(#): Total Liability
total_at=(#): Total Atmosphere
total_re=(#): Total Revenue
total_he=(#): Total Health and Safety
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Purchases, Placement and Other
(itemID#)=(#): Item Selling case, 0= Not owned and Purchasable, 1= Purchased and available in your inventory
(itemID#)[statistic]= (#): Shows the level for the statistic stated
(itemID#)added{coin/atmos/safety}=(#): 'Add Coin Slot', 'Clean and Polish' and 'Safety Straps' upgrades, 0= Upgrade available for item, 1= Upgrade added
(nightID#)play= (#): Night and number of tokens used, make this value: 10 - number of tokens you want
ad(adID#)=(#): Ownership of advertisements, 0= Doesn't own advertisement, 1= Owns advertisement
att0(positionID#)=(gameID#): Defines what items are in what location, different values gives different items
onstage(stagePositionID#)=(animatronicID#): Defines what animatronics are in what location, different values gives different animatronics
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Lore Things
lo(loreGameID)=(#): Defines whether you completed a lore mini-game or not, 0= Didn't complete/play it, 1= Did complete/play it
tries=(#): Number of times you played Security Puppet, put 3 to play the Charlie mini-game
g2=(#): Current Fruity Maze Phase you are in, 0= Default, 1= Dead Dog Phase, 2= Injured Phase, 3= The after-phase (You won't be able to play Fruity Maze)
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Night Mode (Main Gameplay)
Upgrades
printer=(#): 'X2 Printer' upgrade, 0= Not owned and Purchasable, 1= Purchased
hispeed=(#): 'Hi-Spd Uplink' upgrade, 0= Not owned and Purchasable, 1= Purchased
handyman=(#) 'Hire Handyman' upgrade, 0= Not owned and Purchasable, 1= Purchased
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Animatronics
m2=(#): Molten Freddy's appearance, 0= doesn't appear at night, 1= appears at night
m3=(#): Scraptrap's appearance, 0= doesn't appear at night, 1= appears at night
m4=(#): Scrap Baby's appearance, 0= doesn't appear at night, 1= appears at night
m5=(#): Lefty's appearance, 0= doesn't appear at night, 1= appears at night (If Lefty was bought, delete '411=1' or set it to '411=0' along with deleting 'm5=1' or setting it to 'm5=0')
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Day Summary Mode/Menu
salvage=(#): Amount of money you gained from a slavage... the game uses this to calculate Salvage Revenue in the Day Summary
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Lawsuit Mode/Menu
maxsuits=(#): Maximum number of lawsuits the player can get
suit(lawsuitNumber#)=(#): The status and severity of the lawsuit, prices are in the following configuration: Settle (#*$100), Fees (25 + #*$50)
status(lawsuitNumber#)=(#): The user has Settled this or not, 0= Pending, 1= Settled, 2= Won
clear(lawsuitNumber#)=(#): This lawsuit not is done or not, 0= Not Done, 1= Done
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ID Lists
itemIDs
101: Balloon Barrel
102: Discount Ball Pit
103: Paper Cups and Plates
104: Colorful Cups and Plates
105: Single Stage
106: Double Stage
107: Sanitation Station
108: Discount Cooling Unit
109: Duck Pond
110: Bucket Bob
111: Mr. Can Do
112: Mr. Hugs
113: No. 1 Crate
114: Pan Stan
115: Paperpals
201: Foil Party Set
202: Enhanced Speaker Set
203: Deluxe Speaker Set
204: Fruity Maze Arcade
205: Midnight Motorist Arcade
206: Gumball Swivelhands
207: Neon Stage Lights
208: Sturdy Stage
209: Sturdy Stage- Extended
210: Novelty Traffic Light
211: Happy Frog
212: Mr. Hippo
213: Nedd Bear
214: Pigpatch
215: Candy Cadet
301: Star Curtain Stage
302: Deluxe Concert Stage
303: Ballpit Tower
304: Ladder Tower
305: Carnival Hoops
306: Riding Rockets
307: Lemonade Clown
308: Fruit Punch
309: Neon Jukebox
310: Medical Stations
311: Security Doors
312: Rockstar Freddy
313: Rockstar Bonnie
314: Rockstar Chica
315: Rockstar Foxy
401: Balloon Cart
402: Confetti Tile Floor
403: Deluxe Ball Pit
404: Disco Pizza Light
405: Egg Baby (Data Archive)
406: Neon Party Set
407: Gravity Vortex
408: Orville Elephant
409: Prize King
410: Security Puppet
411: Lefty
412: Music Man
413: El Chip
414: Funtime Chica
415: Pickles
gameIDs
1: Balloon Barrel
2: Discount Ball Pit
3: Duck Pond
4: Candy Cadet
5: Fruity Maze
6: Midnight Motorist
7: Ballpit Tower
8: Carnival Hoops
9: Fruit Punch Clown
10: Ladder Tower
11: Lemonade Clown
12: Riding Rockets
13: Balloon Cart
14: Deluxe Ball Pit
15: Egg Baby (Data Archive)
16: Gravity Vortex
17: Security Puppet
18: Prize King
animatronicIDs
1: Bucket Bob
2: Mr. Can Do
3: Mr. Hugs
4: No. 1 Crate
5: Pan Stan
6: Happy Frog
7: Mr. Hippo
8: Nedd Bear
9: Pigpatch
10: Rockstar Freddy
11: Rockstar Bonnie
12: Rockstar Chica
13: Rockstar Foxy
14: Orville Elephant
15: Music Man
16: Lefty
17: El Chip
18: Funtime Chica
loreGameIDs
1: Midnight Motorist
2: Fruity Maze
3: Security Puppet
cupsIDs
1: Paper Cups and Plates
2: Colorful Cups and Plates
3: Foil Party Set
4: Neon Party Set
stageIDs
1: Single Stage
2: Double Stage
3: Sturdy Stage
4: Sturdy Stage - Extended
5: Deluxe Concert Stage
speakerIDs
1: Enhanced Speaker Set
2: Deluxe Speaker Set
floorplanIDs
0: Starting Floorplan (has 4 game slots)
1: $250 Floorplan (has 6 game slots)
2: $1000 Floorplan (has 8 game slots)
achievementIDs
1: Trash and the Gang
2: Mediocre Melodies
3: Rockstars Assemble
4: Posh Pizzeria
adIDs
1: Fiztime Pop Soda
2: Marty's Plungers
3: Flo's Glossy Floss
4: Wally's Wacky Warts
5: Lally's Lollies
catalogIDs
1: Stan's Budget Tech
2: Smiles and Servos, Inc.
3: Rare Finds Auction
positionIDs
they range from 1 (top-left) to 8 (bottom-right)
stagePositionIDs
they range from 1 (middle/left) to 5 (curtain)
nightIDs
they range from 1 (Monday) to 6 (Saturday)
phaseIDs
1: Catalog/Blueprint Mode
2: Night Mode (Main Gameplay)
3: Salvaging Room
4: Day Summary
5: Lawsuit Menu
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Unknown Values/Parameters Meanings
newgame=2
addedfor(nightID#)=2